Touching From A Distance

Vivian Sobchack, media theorist and film critic, once wrote that “even the most ordinary images find their value, their substance, their impetus, in the the agency and investments of our flesh.” She is speaking partly about something called decorporealization – that point in which a media object, such as a photograph, depicts a persona that is at once representative and interchangeable with our identity of self.

This comes to mind because I’ve recently investigated Google’s Lively, which falls short when compared to such virtual environments as Second Life. The arrow-key controls are counter-intuitive, for one thing, and the value proposition appears to be more about social networking than providing a fully-functional immersive experience.

Where Lively’s comparison to SL really breaks down, however, is the implementation and treatment of its avatars. With very basic movements and a low level of personalization, it’s difficult to attain the decorporealization necessary to offer that quality unique to virtual worlds: the ability to transcend the self to extraordinary contexts. Amelia Jones discusses this in a book I’m reading called Sensorium: Embodied Experience, Technology, and Contemporary Art:

So how can digital designers play into this increasingly fertile space and create an abundantly rich virtual experience? One might investigate the use of the avatar as therapy, as is being done in an alcohol rehab center in Atlanta. A Second Life space fully replicates the layout and appearance of the real center’s meeting rooms, and the therapists’ avatars are built to look just like them. David E. Stone, the center’s chief technology office, mentions the “online disinhibition” factor that allows people to reveal more about themselves than they would person-to-person.

But the real reason the virtual center appears to work might be due to how closely the center’s clients identify with their avatars during therapy:

As the so-called “3D Internet” continues to gain traction, it will be interesting to see how the rules of interaction in real life begin to merge into the online space. Even the Wall Street Journal is starting to pay attention.

Go back to the Indirect Manipulation home page.

2 Responses to “Touching From A Distance”

  1. Brian Says:

    Nothing better describes “touching from a distance” than the Edusim project here – http://edusim3d.com .. and the demo video on the page here: http://www.youtube.com/watch?v=uVFsxev-2sk

    -

  2. User-Centered Design and Web Accessibility Blog - AniktoBlog » Blog Archive » Why Google Lively Failed Says:

    [...] with Second Life. There are many speculative reasons why Lively was doomed from the start (which I all but predicted), but the product’s demise can be attributed to one essential failing: in developing the [...]